Display Name = "World Tree 4F"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 546, 24, 44, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ShowPicture([5, "80_kanon_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["You guys chased me all the way out here?"])
    ShowText(["As always, you're bouncing around the world full of energy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon - It seems you were resting in the World Tree as per the information."])
    ShowText(["You must have taken considerable damage in that battle with the calamity star."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You seem quite energetic yourself, don't you?"])
      ShowText(["Your body seems almost perfect."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You seem quite energetic yourself, don't you?"])
      ShowText(["Your body seems almost perfect."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You seem quite energetic yourself, don't you?"])
      ShowText(["Your body seems almost perfect."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["Well, I've been taking it easy for the first time in a while..."])
    ShowText(["So, what do you need?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I explained the Hivemind to Kanon -"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["So, you want to borrow my power, huh?"])
    ShowText(["Really, bringing up such a troublesome topic..."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["Great Green Lord, Kanon-sama..."])
    ShowText(["Please lend your strength to your fellow beings."])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["It's all green, both up and down here."])
    ShowText(["Shall we head back soon?"])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["...That girl, doesn't she have some crazy eyes?"])
    ShowText(["Is she suffering from mental contamination?"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["I am sane. I have already recovered, the treatment is complete."])
    ShowText(["It's okay, I'm very positive. I've recovered, I'm in remission."])
    ShowText(["I receive counseling every day and I also take medication."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["That's scary..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Kanon is the progenitor who stands at the pinnacle of plant monsters, right?"])
    ShowText(["Since it's everyone's crisis, could you lend us your help...?"])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Your plant children are in a dire crisis."])
      ShowText(["Ignoring this would be a disgrace to the Six Ancestors."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Your plant children are in a dire crisis."])
      ShowText(["Ignoring this would be a disgrace to the Six Ancestors."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_kanon_st01b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["...I guess there's no helping it, I owe you all a favor."])
    ShowText(["Then I'll lend a hand!"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ConditionalBranch([1, 912, 0, 0, 0])
      ConditionalBranch([4, 681, 5, 1751])
        Empty([])
      Else([])
        Script(["force_change_equip(681,6,2,1751)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["add_actor_ex(681)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kanon has joined the party!"])
    Wait([60])
    ControlVariables([1318, 1318, 0, 0, 4])
    ShowTextAttributes(["kanon_fc1", 0, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["And here, take this... it's not suited for me."])
    ShowText(["It sprouted out from the World Tree, you know."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([731, 0, 0, 1])
    Wait([30])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Thank you from the bottom of my heart, Kanon-dono."])
      ShowText(["Let's fight against the Hivemind together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Thank you from the bottom of my heart, Kanon-dono."])
      ShowText(["Let's fight against the Hivemind together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Thank you from the bottom of my heart, Kanon-dono."])
      ShowText(["Let's fight against the Hivemind together."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 2, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Is this person really on our side...? Can we trust her?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 511, 0])
      ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
      ShowText(["\\n<Gabriela>"])
      ShowText(["Kanon... We've teamed up again."])
      ShowText(["As fellow plants, let's join hands."])
      ShowTextAttributes(["kanon_fc1", 2, 0, 2])
      ShowText(["\\n<Kanon>"])
      ShowText(["Shut up, you vixen..."])
      ShowText(["I was led astray by you, it was a disaster."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["a_emp_fc1", 4, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["By the way, would you like to become Queen Alraune?"])
    ShowText(["I can always pass the throne to you."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["The throne... for me, the Six Ancestors, it's a demotion."])
    ShowText(["By the way, you really should take a break, shouldn't you?"])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["There is absolutely no problem, Kanon-sama."])
    ShowText(["For a queen, work is rest, and rest is work."])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["To be working means, in essence, to be resting."])
    ShowText(["Both I and my predecessors have devoted ourselves to this end, despite being battered and torn."])
    ShowTextAttributes(["kanon_fc1", 2, 0, 2])
    ShowText(["\\n<Kanon>"])
    ShowText(["That's scary..."])
    ConditionalBranch([4, 5, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The leaders of the plant tribe..."])
      ShowText(["It seems we should completely dismantle it once."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 6, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The leaders of the plant tribe..."])
      ShowText(["It seems we should completely dismantle it once."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 7, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The leaders of the plant tribe..."])
      ShowText(["It seems we should completely dismantle it once."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 1, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Even among monsters, overwork is a serious issue..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 384, 0])
      ShowTextAttributes(["eden_fc1", 3, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Even among monsters, overwork is a serious issue..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 388, 0])
      ShowTextAttributes(["eden_fc5", 0, 0, 2])
      ShowText(["\\n<Eden Trinity>"])
      ShowText(["Even among monsters, overwork is a serious issue..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3061, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, with this, we have gained Kanon's cooperation."])
      ShowText(["Next, let's go meet Gabriela in the Grandgold prison――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3061, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Anyway, with this, we have gained Kanon's cooperation."])
      ShowText(["Having added Kanade and Gabriela to the party, they returned to Plansect Village――"])
      FadeoutScreen([])
      Wait([60])
      ControlSwitches([100, 100, 1])
      ControlVariables([1318, 1318, 0, 0, 5])
      TransferPlayer([0, 847, 34, 39, 8, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["I am carefully nurturing the saplings of the World Tree."])
      ShowText(["Since you have come all this way, please take one..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([12, 0, 0, 1])
      Empty([])

    Else([])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["I am carefully nurturing the saplings of the World Tree."])
      ShowText(["I sometimes offer it to gentlemen and ladies..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1365, 0, 1, 0])
      ControlVariables([1365, 1365, 0, 0, 2])
      ConditionalBranch([0, 1066, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["I would love to handle World Tree leaves in my shop, but――"])
        ShowText(["Um, could I have one of the World Tree saplings..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1067, 0])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["I would love to handle World Tree leaves in my shop, but――"])
        ShowText(["Um, could I have one of the World Tree saplings..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["barakizoku_fc1", 0, 0, 2])
      ShowText(["\\n<Noble Rose>"])
      ShowText(["If you will take good care of it, that is fine with me."])
      ShowText(["Here you go."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Received a World Tree sapling from the Noble Rose!"])
      Wait([30])
      ConditionalBranch([0, 1066, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["Thank you, I will take good care of it!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1067, 0])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["Thank you, I will take good care of it!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But are you sure it's okay?"])
      ShowText(["It doesn't seem like it's easy to grow..."])
      ConditionalBranch([0, 1066, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["Of course, I have already obtained permission from Chris beforehand."])
        ShowText(["Chris is knowledgeable about plants too."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1067, 0])
        ShowTextAttributes(["vgirl_fc3", 0, 0, 2])
        ShowText(["\\n<Vanilla>"])
        ShowText(["Of course, I have already obtained permission from Chris beforehand."])
        ShowText(["Chris is knowledgeable about plants too."])
        Empty([])
      BranchEnd([])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The shop of Vanilla now sells World Tree leaves!"])
      ControlSwitches([7061, 7061, 0])
      Wait([60])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([855, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4545, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([12, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([920, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3659, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])
